Organisations

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  • Ash Warriors
    The Ash Warriors are an elite and renowned unit of Fereldan fighters who use vicious mabari war dogs in battle. According to the legend their training is considered to descend from the dwarven berserkers. They are pious mercenaries who work for no pay, instead working for whatever cause they deem just. They are so admired by common Fereldans that wherever they go, they are treated as heroes.
  • Blackstone Irregulars
    The Blackstone Irregulars are an independent mercenary group operating out of Ferelden. There are three Blackstone Liaisons that can be found. One is in the tavern in Lothering, one is in the Gnawed Noble Tavern in Denerim, and one is outside the chantry in Redcliffe.
    The Irregulars appear to handle odd jobs that either cannot go through official channels for legal reasons, or that the officials don’t find worth the effort to do themselves. Currently led by Raelnor Hawkwind and his son Taoran Hawkwind, it remains to be seen what direction the group will head in the future. Raelnor wants the guild to be an honorable organization, while Taoran wants to take on contracts of a more profitable but shadier nature.
  • Chevaliers
    The chevaliers are an elite military Orlesian organization. Only nobles can serve in their ranks. They are addressed as either Chevalier or Dame.
    Most of the Orlesian aristocracy has ties to the chevaliers. Joining the knighthood and dedicating one’s life to the empire is a tried and true method to improve one’s social standing. It is the obvious choice for landless nobles and noble children not in line to inherit.
    The knighthood welcomes both men and women, although it is rare for a woman to choose the harsh life of a chevalier. Those who do follow in the footsteps of the first female knight, Aveline.
  • Circle of Magi
    The Circle of Magi is the dominant organization for the training of mages within nations of Thedas. It is governed and monitored by the Chantry.
    The Circle is allowed to take any child (usually age six to twelve) from their families as soon as they show signs of magical ability, including those from royals and nobility. The child is then raised and trained by the Circle until they reach adulthood, at which time they must either undergo the Harrowing or be made Tranquil.
    The Circles, as Circle fortresses are called, tend to be located in remote and difficult to reach areas, but the Formari have outposts in major cities for the purpose of trade.
  • Disciples of Andraste
    The Disciples of Andraste is a group of people which was created after the death of Andraste for the purpose of protecting and continuing her legacy.
  • Dragon Hunters
    Dragon Hunters are Nevarran warriors who dedicate their lives to hunting Dragons. As a result of this practice, Dragons are now said to be extint.
  • Emerald Knighs
    An order of Dalish warrior elves guarding the borders of Dalish territories and watching for trouble from humans.
  • Grey Wardens
    The Grey Wardens are an organization of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, the Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well.
    The Grey Wardens are known for ignoring a recruit’s racial, social, national, and even criminal background if they deem the person valuable in terms of character or ability.
    Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and thus are vital to the survival of the world as a whole.
  • Legion of the Dead
    The Legion of the Dead is an independent branch of the dwarven army that answers directly to the king or queen of Orzammar. It is considered to be the most intimidating and devastating force in the dwarven military and many attribute this to the fact that the Legionnaires consider themselves to be already dead.
  • Mage’s Collective
    The Mages’ Collective is a group of magi that operates outside the restrictions of the Chantry and the Templars. Given the inherent danger in defying the Chantry (and thus risking being labeled an apostate or, worse, maleficarum), it is no shock that dealing with the Mages’ Collective can be risky (if profitable) business.
  • Qunari Beresaad
    The Beresaad is the name of the Qunari military division Sten belongs that serves as “the vanguard of the Qunari people”, branching beyond Qunari lands to find answers to the Arishok’s questions.
  • Seekers of Truth
    The Seekers of Truth is an Andrastian order that answers directly to the Divine in Val Royeaux.
    The organization appears to act as a check and balance to the power of the Templar Order, acting in a secretive, investigative and interrogative capacity to root out corruption and protect the Chantry from internal and external threats. They also may become involved in the hunting of particularly cunning apostates. Templars fear and despise the Seekers, as they must usually involve themselves when the templars are failing in their duties.
  • Templar Order
    The Templar Order is a military order of the Chantry that, amongst their duties, hunts apostates and maleficar and watches over the mages from the Circle of Magi. While they are officially deemed a force of defenders by the Chantry, established to protect the communities of the faithful from magical threats, they are in fact an army unto themselves; well-equipped, highly disciplined and devoted to the destruction of non-believers in the name of the Maker.
  • The Carta
    The Carta is a powerful and ancient dwarven crime syndicate headquartered in Dust Town in Orzammar. Once headed by Beraht, it has since passed through the hands of his lieutenants Jarvia and Karshol.
    The ranks of the Carta are composed of casteless dwarves who are forced to resort to crime to survive. Given no other alternatives in the grim world of Dust Town, and restricted from performing legitimate work, few casteless dwarves can resist joining with the Carta for their livelihood.
  • The Chantry
    The Chantry is the dominant religious organization in Thedas. It is based on the Chant of Light, a series of teachings written by Andraste, the prophet of the Maker, and was founded by Kordillus Drakon, the first emperor of Orlais. Its followers are known as Andrastians. “Chantric” is also an acceptable adjective to refer to something or someone that is of the Chantry religion.
    The Chantry’s goal is to spread the Chant of Light to all four corners of the world, that includes non-humans as well. The view of the Chantry on non-humans is that they need saving—they have turned even further from the Maker’s grace than humanity has. Elves were, and in some cases still are, pagan and dwarves venerate The Stone. Once all peoples have accepted the Chant and practice its teachings, supposedly the Maker will return to the world and return it to its former glory. As such, Andrastian religion in Thedas can be described as deistic in that the world (or Thedas at least) was abandoned by the Maker and he will not heed prayer or perform any other function until his favor is regained.
  • The Crows of Antiva
    The Crows of Antiva are an elite organization of thieves, spies, and assassins which are renowned throughout Thedas. Through their deadly reputation and exotic poisons, the Crows practically rule their homeland. Though honor among such an organization is generally dubious, they do adhere to one standard: contracts are met and agreements are kept. Failure to eliminate a mark means the life of the operative is also forfeit. The Antivan Crows are a driving political force in Antiva, often hired to assassinate Antivan nobility and even royalty.
  • The Raiders of the Waking Sea
    The Raiders of the Waking Sea—or simply, the Raiders—is the common name given to an association of Antivan pirates called the Felicisima Armada. These pirates were once little more than opportunists, based out of the coastal city of Llomerryn, that preyed on sea traffic. They were often targeted by Orlesian and Free Marcher cities that were bent on destroying the pirates once and for all. After each such effort, new pirates would appear to fill the vacuum.

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Organisations

Dragon Age Chronicles | The life of five adventurers in Thedas Melyanna Melyanna